All Age Groups & All Experience Levels Welcomed!
Form a Team, Register & Be Part of the Community!
Information on this site is subject to change. Registered teams will be invited to periodic "All-Teams Community Calls" in which the most accurate and up-to-date information will be provided.
This site is a registration and information source designed for three types of visitors who would like to:
EXPLORE: Anyone that is interested in learning more about the "Metaverse for SDGs" Global Prize & VR Competition - "Section 1" (below) describes the organizations behind this educational initiative, a top-line summary, and purpose, and "Section 2 - I'm Interested" will be helpful as a general overview and review of key goals, scope, timeline and more.
ENGAGE: Those individuals who would like to dive deeper into the details in order to make an informed decision as to whether they would like to form a team and compete in this competition should continue to review "Section 3 - I Want to Participate". For this latter group, individuals may also view Frequently Asked Questions to help make their decision and then officially Register in "Section 4 - "I'm Ready to Compete" to request to receive additional information and become part of the community of teams competing on this global competition.
SPONSOR/SUPPORT: There is information for organizations or individuals who would like to support one or more of the 17 SDG prizes in this competition as a Sponsor. Currently there is over $200,000 USD confirmed in Prize Sponsorship (majority of which will be allocated as cash awards for top performing teams for each SDG), with applications still being accepted through March 2023.
(Also be sure to see some videos of "Metaverse" in Action" from our team and partners on the "Videos" tab)
And most importantly, to truly appreciate the intent and impact of this initiative, please watch the original prize announcement made during the opening keynote of the UN's ITU "Digital Transformation" Summit in Geneva on February 28th, 2022
(note: it starts with a bit of a fun prank played on the delegates in the audience .... wait for it!)
Be sure to check-out our YOUTUBE channel for other Training & Orientation videos!
Below are some additional resources that will provide a general overview of this global competition
”All Teams/ Community”
Information Session #1:
Information Session #1:
This video recording is the very first "All Teams" Information/Orientation Session. As the first video, this is an important session as it contains many of the basic elements you will need to know if you are part of this community and participating in this fun global imitative. In this session we review the purpose and objectives, outline your “Journey & Roadmap” over the next 12 months, review the basics: timeline, prize funding, how to get started
Exponential Destiny - a 501c3 educational non-profit founded and run primarily by young entrepreneurs from under-resourced communities who have been up/re-skilled into Virtual Reality (VR) and Metaverse design professionals - is launching this educational competition with collaboration and support from the ITU (International Telecommunication Union) - the United Nations specialized agency formed to deliver on the promise of the digital economy. We are inviting student-age teams (in two separate age categories; 14-18 or 19+) from around the world to compete in an exciting prize competition to create an immersive, experiential, and interactive Metaverse environment in virtual reality (VR) to bring awareness and education to the United Nations' 17 SDGs. VIDEO: https://youtu.be/EBPiWhp4KG4
THE POTENTIAL: Most importantly, initial independent efficacy studies (see image below) have shown empirical data that supports immersive and experiential pedagogies of education (i.e., methods for how learners learn in interactive Virtual Reality environments) as superior methods of training and learning when compared to more traditional means (i.e., classroom, on-line courses/training). We envision an educational system that leverages these new tools for teachers and educators, and ways to compliment existing traditional methods, and ultimately innovate how society performs and delivers quality education and learning.